﻿#pragma kernel CSMain

RWTexture2D<float4> Result;

[numthreads(8,8,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
    Result[id.xy] = float4(id.x & id.y, (id.x & 15)/15.0, (id.y & 15)/15.0, 0.0);
}
